On this page you can get a detailed analysis of a word or phrase, produced by the best artificial intelligence technology to date:
ألاسم
أَذًى ; أَذِيَّة ; أَضْرار ; إِيذاء ; بَلَاء ; بِلًى ; تَلَف ; خَسَارَة ; خُسْران ; سُوء ; ضِرَار ; ضَرّ ; ضُرّ ; ضَرَر ; ضَيْر ; عَطَب ; غُرْم ; مَضَرَّة ; مَغْرَم ; مَكْرُوه ; مَكْرُوهَة
الفعل
أَتْلَفَ ; آذَى ; أَضَرَّ ; أَعْطَبَ ; أَفْسَدَ ; جَنَى عَلَى ; خَرَّبَ ; دَمَّرَ ; سَوَّأَ ; ضارَ ; ضَرَّ
Fantastic Dizzy (The Fantastic Adventures of Dizzy outside Europe & Australia) is a 1991 video game developed by Codemasters. It is part of the Dizzy series. It was published on several platforms, including Mega Drive/Genesis, Master System, Game Gear, Nintendo Entertainment System, Amiga, and MS-DOS.
The game was planned to be released in time for Christmas in 1990, but because of a legal action between Codemasters and Nintendo over the Game Genie the title was released in April 1991, making it miss the Christmas rush it was originally slated for. It sold 125,000 units instead of the expected 500,000. The game was awarded the "NES Adventure Game of the Year 1991" by Game Players Magazine and given the Parents Choice Award. Almost all of puzzles are from the previous games.